<!DOCTYPE html>
<html>

<head>
    <meta charset="utf-8">
    <title></title>
    <script src="../js/jquery.js"></script>
    <link href="../style/default.min.css" rel="stylesheet">
    <link rel="stylesheet" href="../style/style.css">
    <script src="../js/highlight.min.js"></script>
    <script>
    hljs.initHighlightingOnLoad();
    </script>
    <script src="../js/initTemp.js"></script>
    <style>
    html,
    body {
        padding: 0;
        margin: 0;
    }

    canvas {
        background: #eee;
        background-image: url("");

    }
    </style>
</head>

<body>
    <div class="qcanvas_lay" id="qcanvas_lay">
        <canvas id="qcanvas"></canvas>
        <!-- <canvas id="qcanvas1"></canvas>  -->
    </div>
    <div class="code_lay">
        <pre><code class="js">window.onload = function() {

    var h1, h2, h3, h4
    var qcanvas = new Qcanvas({
        id: 'qcanvas',
        width: 500,
        height: 500,
        mouseup: handleMouseup

    });
    var handleMouseup = function() {
        var point = rect.polyPoints();
        h1.setStart([point[0].x - 5, point[0].y - 5]).setDisplay('block');
        h2.setStart([point[1].x - 5, point[1].y - 5]).setDisplay('block')
        h3.setStart([point[2].x - 5, point[2].y - 5]).setDisplay('block')
        h4.setStart([point[3].x - 5, point[3].y - 5]).setDisplay('block')
    }
    var rect = qcanvas.rect({
        start: [50, 50],
        degree: 0,
        mousedown: function() {
            h1.setDisplay('none');
            h2.setDisplay('none')
            h3.setDisplay('none')
            h4.setDisplay('none')
        },
        mouseup: handleMouseup


    })
    var h1Move = function() {
        //影响宽 高 位置
        var point = rect.polyPoints();
        var center = this.centerPoints();
        var pos = [this.start[0] + 5, this.start[1] + 5];
        var width = point[2].x - center.x;
        var height = point[2].y - center.y;
        rect.setStart(pos).setWidth(width).setHeight(height)

        h2.setStart([point[1].x - 5, point[1].y - 5])
        h4.setStart([point[3].x - 5, point[3].y - 5])


    }

    var h2Move = function() {

        //影响宽 高 位置y
        var point = rect.polyPoints();
        var pos = [this.start[0] + 5, this.start[1] + 5];
        var width = pos[0] - rect.start[0];
        var height = point[2].y - pos[1];

        rect.setStart([rect.start[0], pos[1]]).setWidth(width).setHeight(height)

        h1.setStart([point[0].x - 5, point[0].y - 5]);
        h3.setStart([point[2].x - 5, point[2].y - 5])



    }
    var h3Move = function() {

        //影响宽 高
        var point = rect.polyPoints();
        // var center = this.centerPoints();
        var pos = [this.start[0] + 5, this.start[1] + 5];
        // console.log(start);
        var width = pos[0] - rect.start[0];
        var height = pos[1] - rect.start[1];

        rect.setWidth(width).setHeight(height)

        // setTimeout(function(){
        h2.setStart([point[1].x - 5, point[1].y - 5])
        h4.setStart([point[3].x - 5, point[3].y - 5])
        // },200)

    }
    var h4Move = function() {

        //影响宽 高 位置x
        var point = rect.polyPoints();
        // var center = this.centerPoints();
        var pos = [this.start[0] + 5, this.start[1] + 5];
        // console.log(start);
        var width = point[1].x - pos[0];
        var height = pos[1] - rect.start[1];

        rect.setStart([pos[0], rect.start[1]]).setWidth(width).setHeight(height)

        // setTimeout(function(){
        h1.setStart([point[0].x - 5, point[0].y - 5]);
        h3.setStart([point[2].x - 5, point[2].y - 5])
        // },200)
    }





    var createHandler = function() {
        var point = rect.polyPoints();

        h1 = qcanvas.rect({
            start: (function() {
                var point = rect.polyPoints();
                return [point[0].x - 5, point[0].y - 5]
            })(),
            degree: rect.degree,
            width: 10,
            height: 10,
            borderColor: 'red',
            fillColor: '',
            disCenter: 0, //距大矩形中心点距离 
            dragRange: [],
            mousedown: function() {
                point = rect.polyPoints();

                //对拖动区域做限制
                this.dragRange = [
                    [0, 0],
                    [
                        rect.start[0] + rect.width - 20,
                        rect.start[1] + rect.height - 20
                    ]
                ]

            },
            mousemove: function(e, pos) {
                if (qcanvas.dragAim !== null) {
                    h1Move.call(this);
                }
            },
            mouseup: handleMouseup
        })
        h2 = qcanvas.rect({
            start: (function() {
                var point = rect.polyPoints();
                return [point[1].x - 5, point[1].y - 5]
                // return [rect.start[0]+rect.width-5,rect.start[1]-5]
            })(),
            degree: rect.degree,
            width: 10,
            height: 10,
            borderColor: 'red',
            fillColor: '',
            mousedown: function() {
                point = rect.polyPoints();
                //对拖动区域做限制
                this.dragRange = [
                    [rect.start[0] + 10, 0],
                    [
                        qcanvas.stage.width - 50,
                        rect.start[1] + rect.height - 20
                    ]
                ]
            },
            mousemove: function(e, pos) {
                if (qcanvas.dragAim !== null) {
                    h2Move.call(this);
                }
            },
            mouseup: handleMouseup

        })
        h3 = qcanvas.rect({
            start: (function() {
                var point = rect.polyPoints();
                return [point[2].x - 5, point[2].y - 5]
                // return [rect.start[0]+rect.width-5,rect.start[1]+rect.height-5]
            })(),
            degree: rect.degree,

            width: 10,
            height: 10,
            borderColor: 'red',
            fillColor: '',
            mousedown: function() {
                point = rect.polyPoints();
                //对拖动区域做限制
                this.dragRange = [
                    [rect.start[0] + 10, rect.start[1] + 10],
                    [
                        qcanvas.stage.width - 50,
                        qcanvas.stage.height - 50,
                    ]
                ]
            },
            mousemove: function(e, pos) {
                if (qcanvas.dragAim !== null) {
                    h3Move.call(this);
                }
            },
            mouseup: handleMouseup

        })
        h4 = qcanvas.rect({
            start: (function() {
                var point = rect.polyPoints();
                return [point[3].x - 5, point[3].y - 5]
                // return [rect.start[0]-5,rect.start[1]+rect.height-5]
            })(),
            degree: rect.degree,
            width: 10,
            height: 10,
            borderColor: 'red',
            fillColor: '',
            mousedown: function() {
                point = rect.polyPoints();
                //对拖动区域做限制
                this.dragRange = [
                    [0, rect.start[1] + 10],
                    [
                        rect.start[0] + rect.width - 20,
                        qcanvas.stage.height - 50,
                    ]
                ]
            },
            mousemove: function(e, pos) {
                if (qcanvas.dragAim !== null) {
                    h4Move.call(this);
                }
            },
            mouseup: handleMouseup

        })
    }
    createHandler();
}
    
        </code>
    </pre>
    </div>
</body>
<script src='Qcanvas-v2.0.js'></script>
<script>
window.onload = function() {

    var h1, h2, h3, h4
    var qcanvas = new Qcanvas({
        id: 'qcanvas',
        width: 500,
        height: 500,
        mouseup: handleMouseup

    });
    var handleMouseup = function() {
        var point = rect.polyPoints();
        h1.setStart([point[0].x - 5, point[0].y - 5]).setDisplay('block');
        h2.setStart([point[1].x - 5, point[1].y - 5]).setDisplay('block')
        h3.setStart([point[2].x - 5, point[2].y - 5]).setDisplay('block')
        h4.setStart([point[3].x - 5, point[3].y - 5]).setDisplay('block')
    }
    var rect = qcanvas.rect({
        start: [50, 50],
        degree: 0,
        mousedown: function() {
            h1.setDisplay('none');
            h2.setDisplay('none')
            h3.setDisplay('none')
            h4.setDisplay('none')
        },
        mouseup: handleMouseup


    })
    var h1Move = function() {
        //影响宽 高 位置
        var point = rect.polyPoints();
        var center = this.centerPoints();
        var pos = [this.start[0] + 5, this.start[1] + 5];
        var width = point[2].x - center.x;
        var height = point[2].y - center.y;
        rect.setStart(pos).setWidth(width).setHeight(height)

        h2.setStart([point[1].x - 5, point[1].y - 5])
        h4.setStart([point[3].x - 5, point[3].y - 5])


    }

    var h2Move = function() {

        //影响宽 高 位置y
        var point = rect.polyPoints();
        var pos = [this.start[0] + 5, this.start[1] + 5];
        var width = pos[0] - rect.start[0];
        var height = point[2].y - pos[1];

        rect.setStart([rect.start[0], pos[1]]).setWidth(width).setHeight(height)

        h1.setStart([point[0].x - 5, point[0].y - 5]);
        h3.setStart([point[2].x - 5, point[2].y - 5])



    }
    var h3Move = function() {

        //影响宽 高
        var point = rect.polyPoints();
        // var center = this.centerPoints();
        var pos = [this.start[0] + 5, this.start[1] + 5];
        // console.log(start);
        var width = pos[0] - rect.start[0];
        var height = pos[1] - rect.start[1];

        rect.setWidth(width).setHeight(height)

        // setTimeout(function(){
        h2.setStart([point[1].x - 5, point[1].y - 5])
        h4.setStart([point[3].x - 5, point[3].y - 5])
        // },200)

    }
    var h4Move = function() {

        //影响宽 高 位置x
        var point = rect.polyPoints();
        // var center = this.centerPoints();
        var pos = [this.start[0] + 5, this.start[1] + 5];
        // console.log(start);
        var width = point[1].x - pos[0];
        var height = pos[1] - rect.start[1];

        rect.setStart([pos[0], rect.start[1]]).setWidth(width).setHeight(height)

        // setTimeout(function(){
        h1.setStart([point[0].x - 5, point[0].y - 5]);
        h3.setStart([point[2].x - 5, point[2].y - 5])
        // },200)
    }





    var createHandler = function() {
        var point = rect.polyPoints();

        h1 = qcanvas.rect({
            start: (function() {
                var point = rect.polyPoints();
                return [point[0].x - 5, point[0].y - 5]
            })(),
            degree: rect.degree,
            width: 10,
            height: 10,
            borderColor: 'red',
            fillColor: '',
            disCenter: 0, //距大矩形中心点距离 
            dragRange: [],
            mousedown: function() {
                point = rect.polyPoints();

                //对拖动区域做限制
                this.dragRange = [
                    [0, 0],
                    [
                        rect.start[0] + rect.width - 20,
                        rect.start[1] + rect.height - 20
                    ]
                ]

            },
            mousemove: function(e, pos) {
                if (qcanvas.dragAim !== null) {
                    h1Move.call(this);
                }
            },
            mouseup: handleMouseup
        })
        h2 = qcanvas.rect({
            start: (function() {
                var point = rect.polyPoints();
                return [point[1].x - 5, point[1].y - 5]
                // return [rect.start[0]+rect.width-5,rect.start[1]-5]
            })(),
            degree: rect.degree,
            width: 10,
            height: 10,
            borderColor: 'red',
            fillColor: '',
            mousedown: function() {
                point = rect.polyPoints();
                //对拖动区域做限制
                this.dragRange = [
                    [rect.start[0] + 10, 0],
                    [
                        qcanvas.stage.width - 50,
                        rect.start[1] + rect.height - 20
                    ]
                ]
            },
            mousemove: function(e, pos) {
                if (qcanvas.dragAim !== null) {
                    h2Move.call(this);
                }
            },
            mouseup: handleMouseup

        })
        h3 = qcanvas.rect({
            start: (function() {
                var point = rect.polyPoints();
                return [point[2].x - 5, point[2].y - 5]
                // return [rect.start[0]+rect.width-5,rect.start[1]+rect.height-5]
            })(),
            degree: rect.degree,

            width: 10,
            height: 10,
            borderColor: 'red',
            fillColor: '',
            mousedown: function() {
                point = rect.polyPoints();
                //对拖动区域做限制
                this.dragRange = [
                    [rect.start[0] + 10, rect.start[1] + 10],
                    [
                        qcanvas.stage.width - 50,
                        qcanvas.stage.height - 50,
                    ]
                ]
            },
            mousemove: function(e, pos) {
                if (qcanvas.dragAim !== null) {
                    h3Move.call(this);
                }
            },
            mouseup: handleMouseup

        })
        h4 = qcanvas.rect({
            start: (function() {
                var point = rect.polyPoints();
                return [point[3].x - 5, point[3].y - 5]
                // return [rect.start[0]-5,rect.start[1]+rect.height-5]
            })(),
            degree: rect.degree,
            width: 10,
            height: 10,
            borderColor: 'red',
            fillColor: '',
            mousedown: function() {
                point = rect.polyPoints();
                //对拖动区域做限制
                this.dragRange = [
                    [0, rect.start[1] + 10],
                    [
                        rect.start[0] + rect.width - 20,
                        qcanvas.stage.height - 50,
                    ]
                ]
            },
            mousemove: function(e, pos) {
                if (qcanvas.dragAim !== null) {
                    h4Move.call(this);
                }
            },
            mouseup: handleMouseup

        })
    }
    createHandler();
}
</script>

</html>